Image: Jurassic World Evolution 2/Frontier Developments | Carnotaurus doesn’t love the cold 5. You’ll need to check in regularly with each building to make sure they’re not burning through food and fuel too quickly and top them up if they’re getting low. You’ll need an ICU chopper to knock the dinosaur out and a heavy-lift chopper to extract them from the pen.īuildings like these require two materials to ensure uninterrupted operation – food for the dinos and fuel for getting around the park. For certain diseases, limb fractures or grave injuries, dinosaurs will need to be transported directly to the facility for proper care. The Mobile Vet Unit is housed within the Paleo-Medical Facility, and is your one-stop-shop for diagnosing and treating basic illnesses. The Response Centre now houses both the Ranger units and ICU helicopters under one roof.
Jurassic World Evolution 2 features many new facilities, but just as many older ones have been consolidated. This leads us neatly to buildings and consumable resources. The way certain staff buildings work is completely different Image: Jurassic World Evolution 2/Frontier Developments | A rare sighting of the Jeep Wranglosaurus 4. You’ll need to remember to check your power stations regularly, lest they burn through their fuel and shut down half your park. As long as even a part of a pen extends into the power station’s cone, it will supply the entire fence with electricity. This AOE extends to electric fencing for dinosaur pens. The more buildings within that cone, the more fuel that station will burn. As long as your buildings are within that AOE cone, they’ll receive power. Gone are the power lines and substations required to juice your park, replaced by gas-operated power stations with an area of effect. Power stations have undergone a significant rework from the original. Power stations now work via area of effect Image: Jurassic World Evolution 2/Frontier Developments | Life finds a way (to create diversified revenue streams) 3. This will not only slow your overall progress, but it also costs you money to send them on R&R. You’ll need to build a Staff Centre, where your scientists can take regular breaks and recover. Tired, overworked scientists are prone to unrest, and that leads to sabotage. Overwork your scientists and they’ll burn out. The trouble is, that skill means they’ll get a lot of work. A scientist with a genetics skill of 6 makes for an attractive candidate. The higher a scientist’s skill, the more expensive they’ll be to keep on staff. You’ll want to find a balance between them and create a team that covers all your bases. You need scientists for just about everything – research of all kinds, expeditions, medical response and new dinosaur incubation.Įach scientist has a skill set based on three stats: logistics, genetics and welfare. One of the biggest changes Jurassic World Evolution 2 makes to its production pipeline is the addition of scientists. Managing your scientists is critical and will also mess up your entire life Image: Jurassic World Evolution 2/Frontier Developments | Containment team, come get your mans 2. So if you think you’ve finished the campaign, there’s actually another one still to go. Even Jurassic Park 3, a film so woeful this writer refuses to acknowledge it as canon, gets a look in. Each of the five Jurassic Park/World films gets its own scenario. Players move through time to ensure catastrophe does not befall each island, starting with the original Jurassic Park in 1993.
It’s similar in principle to the original game’s Return to Jurassic Park DLC. Jurassic World Evolution 2’s second campaign is Chaos Theory. You might find you blast through this main campaign in a day or two. Carnivores found near urban areas are considered a threat and must be contained in the name of public safety. Docile herbivores migrate to open plains and national parks. The dinosaurs, free of the Las Cinco Muertes islands, now roam the Earth. Government assigns Clare Dearing and Owen Grady to help the Department of Fish and Wildlife build safe sanctuaries for dangerous dinosaurs. The first of these campaigns is set between the events of Jurassic World: Fallen Kingdom and Jurassic World: Dominion. Where the original JWE featured a single, lengthier campaign made up of multiple islands, Jurassic World Evolution 2 has two shorter campaigns with different focuses. So, with that in mind, here are seven things you should know before playing Jurassic World Evolution 2. If you played the first game, you’ll already know this is a theme park sim that walks the line between business management crunch and accessible zoo tycoonery.īut the sequel makes some changes – things that returning players may not expect. Jurassic World Evolution 2 is finally in the wild and fans are ready to build their next dream dinosaur theme park.